
Cool Spaceship: The titular Darkstar One, both in and out of universe.Same goes for the ship's Field Drive, but it is averted once you get the Zero Point Drive. Cooldown: The Plasma Cannon takes about a minute to recharge after being used.The Thul use a design that leans towards Crystal Spires and Togas, with shiny chrome-painted hulls with red power conduits. The Arrack have insectoid designs and stations with beehive-like architecture. The Oc'to design incorporates parts that look like octopi. The Raptors use details that resemble lizards. The Mortok use heavily reinforced hulls with green paint finish. Terrans use a classic, almost Used Future design. Also played straight with the design schemes used by various races for their ships and stations.The nebulae in the background of systems owned by different races is usually a certain color. Brad tells you in the briefing that they need your help in case the "very nasty guys" pull a fast one, but when the true nature of the situation is learnt, he slips up in negotiations (by trying to pin their crime on you) and the smugglers open fire.
Cloudcuckoolander: In one sidequest, aptly named "Two Wacky Terrans," you meet two guys called Danny and Brad who had gotten themselves in trouble with an Arrack smuggler.While a short cutscene plays as the Darkstar makes for the exit, several minor explosions start to line the corridor. After taking out the main generator, Eona exclaims that the place will explode at any minute. Catastrophic Countdown: Used in Bronis' Arms Factory.Casual Interstellar Travel: For the most part, it would seem like this, with only pirate ambush parties to break the peace.Thul generate a mirror image when cloaking.
Arrack can blink up to three times instead of once.
Mortoks fire what looks like Super Missiles. Terran Bosses just have a smarter AI that maneuvers better. To top it off, they have improved versions of their races special ability.
Boss in Mook Clothing: The Bosses of pirate gangs boast stronger weapons and tougher armor and shields than the norm, plus, they are immune to any of the Plasma Cannon's offensive abilities (I.E. Raptor Boss: You infidel! May you burn in the firesss of hell! I will sssee to it that you persssonally do so! Special mention goes to one from the Raptor Pirate Boss. Boss Banter: Literal example! When you fight a pirate gang, all the while, the Pirate Boss will pepper you with taunts. They even refer to their race as a whole as "The Collective." Bee People: The Arrack, although they're more like ants. The S'kaa Mothership takes this up to eleven, being about the size of a small planet and carrying a seemingly endless amount of drones. The latter has a docking bay for fighters, and you can repair your ship by docking with one. The Battlestar: Cruisers come in small and large sizes. In other words, it's an extreme reenactment of the Battle of Endor. Battleship Raid: The final mission in the story has you breaching the S'kaa Mothership's impregnable shields in order to blow up the main reactor. Badass Bureaucrat: Jiju, a supervisor of an Arrack mining site, and one of your wingmen on the final mission. Despite that, he's actually a good fighter pilot and even shows up in the final story mission. Badass Bookworm: Jow'son comes off as an Oc'to mediator who only wants to resolve the conflict between his people and the Arrack. This could place them as the second most hostile race, succeeded only by the Raptor. Authority Equals Asskicking: The Mortok view battle as an honor, and nearly everyone adheres to their warrior code. If you took the time to read the credits, you will notice that the ships are named after the makers of the game. You are greeted by a small fleet of several Arrack cruisers and a Terran cruiser, who will swarm you with fighters. Author Avatar: There's a secret boss fight in a remote system in the Arrack sector called the Ascarong System. Also, Eona gives a Take That! to this trope, mentioning that she read an encyclopedia to stave off boredom while hiding in one. Asteroid Thicket: Most asteroid fields are massive and provide little room for maneuvers. Also, when you're on a Trade Station, announcements can be heard that indicate economy updates or remind you about what trade goods are banned there. Artificial Atmospheric Actions: Convoy ships and patrol ships often chatter around the Trade Station, and there can be some amusing dialogue when the station is busy. Yet throughout most of the game, she is seen smiling. American Kirby Is Hardcore: On the boxart, Eona has a visibly miffed expression.